Feb 06

This post has nothing to do with Python or anything to do with character rigging. With that warning given I thought I would post something I had made to remember Uncharted 2: Among Thieves. My last project was by far the best project I have ever worked on. So far we have won more awards than we can count. Last time I looked there were 98 major magazine or online publications that had given us the Game of the Year award for 2009. So to celebrate this I decided to make something to remember the game by.
I had a poster we had on hand signed by all my colleges at ND, then I had a plaque engraved with Uncharted 2:Among Thieves Game of the Year 2009. I had all of these framed in a shadow box style frame. The boarders use the black, red, and white Naughty Dog colors. The shadow box style frame let me put the game cd, box, and plaque to the side of the poster. The frame shop did a great job.
I look forward to shipping our next game,
Ryan
Jul 17
Ive been very busy with Uncharted 2 and projects, but I thought I would post our new trailers and links to all the E3 awards we got.
Uncharted 2 Trailers -
E3 Trailer
Level Walkthrough
Dont Quite Cinematic
Continue reading »
Mar 12
I saw this screenshot which shows how the muscles flex on Fight Nighty Round 4 and I had to post something. The character TD’s working on Fight Night Round 4 deserve a pat on the back for their great work. Check out this screenshot from their game which was recently posted on www.ign.com

By the way I will be posting new Python examples soon. We have been really busy at work and I have not had the time to do any updates.
For those that have used Michael Comet’s Pose Reader I converted it to Python and will be posting that soon. His Pose Reader is a great way for driving muscles in the way these guys are showing above. The Pose Reader he wrote allows you to basicly take a snapshot of where a transform currently is. Then you can adjust a cone to check how close the specified transform is to the snapshot. The closer it is the closer the value changes from 0 to 1. You can use this value to drive whatever you need. Its really cool and very useful.
I have not used his Pose Deformer node for anything but I am working on converting that to Python as well. I will pose a zip with his C++ code and the Python code so people can learn from it.
Later,
RyanT
Dec 01
Our first teaser trailer for our game has been released. Check it out!
And a bit of info has been released on Game Informer’s website as well.

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