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Autodesk just posed my GDC master class yesterday so I thought I should post something about it. You must sign up with The Area to access it.
For the class I decided to start with the basics of vector math and do as much as I could with the hour I had. If your vector math is rusty this should be a good warm up for you.
You have no right to make me do things against my will!
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It has been awhile since I have posted. Lets see first I should mention that I co-authored a Python book called Maya Python for Games and Film. Click on the image of the book to see the book on amazon. So far we have received 14 five star reviews!
Next me and me wife had a kid! So I have been learning how to be a dad. I hope to post some new code examples and ideas soon.
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Scripts that you must have loaded to make this work:
I welcome others doing this since its cool to have more interactive webpages with gestures.
I have been meaning to post more but work and life have been busy. I thought I would go ahead and make a late post about the last trailer I worked on at NaughtyDog. I worked on Drake and Sullivan. Also I setup the dynamic cloth rig, which can switch between being hand animated or using our in house dynamic cloth solution.
Click on the image below to see the trailer on the GameTrailers website:
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One thing I failed to mention to everyone at my talk is that me and my co-author Adam Mechtley are working on a Maya Python book. However if you want to start learning Python now you can start with a good book called Learning Python by Mark Lutz.
It seems that many of my blog posts were not working. They would send you to an error page if you selected a posting to see the whole post. I seem to have fixed it, I just wanted to let everyone know that it should work fine now.
Its been a crazy few days at GDC. I wanted to let everyone know that me and my friend Adam Mechtley put together a video Masterclass on Python for Autodesk’s Virtual GDC. You will need to get an account with area.autodesk.com and they require you to register separately for the class as well. Its free, watch it! The class description and link to the video follows:
“Since the formal introduction of Python into Maya, it has been rapidly gaining ground as the scripting language of choice among technical artists and tools developers. Its host of built-in features and its support for programming with the Maya API allow Python developers to interact with Maya in many exciting ways. In this MasterClass, Adam and Ryan discuss different scenarios that may appear during production and for which Python is ideally suited to provide a quick and flexible solution. Using two example projects, Adam and Ryan will demonstrate practical applications of threading as well as Maya plug-in development.”
Last but not least Uncharted 2 received five awards at the 10th annual Game Developers Choice Awards including the Game of The Year award. More info here:
I thought I would let people know that I will be giving a talk on our Character Pipeline at a conference called Evolve CG. Evolve CG’s main focus is to give students a chance to learn from people in the industry. The conference will be held at the Hilton Marina in Ft. Lauderdale, Florida on May 15-16.
Did you ever wonder what Python does with all those variables and functions you write in the Maya script editor? No? Well I am going to tell you anyway. I recently refered to the Maya Script Editors Python global scope or main namespace as the main module to a friend. He said that I must have been tired and meant something else, but I didnt and here is why.
Type in and execute the following code into your script editor in a Maya Python tab:
Which will print:
When you print __name__ in a module it will give you the namespace of the module itself. So why did printing __name__ work inside of the Script Editor? Now write a quick function and execute it in the Script Editor:
def test(): """this function is a test""" print "test"
Next type and execute the following line:
help(test) #Result: Help on function test in module __main__: test() testing